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Much of the action takes place outdoors in the Mushroom Kingdom. Tamer and more of an old-school dark ride, younger children are able to experience it. About half of the score that passengers earn on the attraction is based on steering performance.įor the land’s second attraction, Yoshi’s Adventure, passengers board ride vehicles fashioned after the egg-laying dinosaur. The trick – and it requires the cooperative choreography of all four passengers – is to adeptly steer through a turn at the proper angle. That is, passengers experience the feeling of going sideways as the karts navigate a curve. Despite the incredible complexityto pull off the AR effects for the attraction, the pair said the goal was to make the technology seamless and invisible.Īnother breakthrough is that the ride vehicles are capable of drifting like their video game counterparts. “There was a technology curve that we had to bend,” added Tom Geraghty, senior director, technology & innovation at Universal Creative. “But we are showing the world that it actually is.” “The entertainment industry believed that augmented reality wasn’t ready for prime time,” Coup said. It’s a breakthrough for theme park storytelling. Users see the media and experience it as if it exists in the scenic environment. Passengers wear Mario caps that have see-through visors onto which computer-generated imagery is projected. One of the first major park rides to incorporate AR, the technology is ideally suited for its video game theme.
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But what truly distinguishes the Mario Kart ride is its use of augmented reality. The attraction features physical sets that also use projection mapping to bring the video game world to life.
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Each rider in the four-person vehicles has a steering wheel and controller buttons to throw virtual shells. Using tricked-out vehicles, passengers get to race alongside Mario and Peach and against an opposing team on the dual-track course. Inside the villain’s lair, guests can board the ultra-sophisticated dark ride, Mario Kart: Koopa’s Challenge. Looming over the pixelated, brightly colored land is Bowser’s Castle. “It looks like the ultimate 3D illustration.” Super Nintendo World rides in Japan But it is real, and you’re inside it,” is how Coup explained the land’s ambiance. More animatronics can be found inside the show buildings of the land’s two rides.Ĭombined with blips, dings and other synthesized electronic sounds along with blocky architecture lifted from video game environments, Super Nintendo World appears to have an offbeat, hyper-realistic, yet exhilarating vibe. Over 100 animated elements, including piranha plants and mushroom-like Goomba,s, are located outdoors and give the land a sense of urgent, kinetic energy. “It’s really the first experience that marries gaming with a theme park,” Thierry Coup, senior vice president at Universal Creative, told USA TODAY. By pairing the bracelet with Universal’s phone app, users can track the coins and items they collect. After purchasing and donning a Power-Up Band, guests can punch blocks (which sometimes are located just out of reach and require them to jump up) to trigger effects. They are encouraged to interact with the dimensional, life-sized environment, which is filled with spinning gold coins, question-mark blocks, polka-dot mushrooms and other quirky elements known to gamers everywhere. The conceit at Super Nintendo World in Japan is that visitors enter the digital realm and become video game characters. View Gallery: Universal Studios Japan opens Super Nintendo WorldĪnimal Crossing anniversary: 9 other cozy Nintendo Switch games for you to exploreĭisneyland reopens April 30: Here's what the park has been updating while visitors were away.